Sui'Djin wrote: That's what I was thinking of. What is still missing is the aspect of 'diminishing return' mentioned by the Devs. Looks like this is not implemented yet, so the pendulum has no real momentum to swing back for the losing side.
Time will tell.
The thing that many players are struggling with is that they want to see specific
mechanics that directly incentivize losing, thus giving them reason to want to stick around and fight from behind. CCP would much prefer to allow the sandbox to govern these incentives, allowing emergent market behavior to do the work rather than an arbitrary gimmick.
WeGÇÖve already seen how the factional LP stores vary in value depending on the easy of farming the LP with the current imbalances in level 4 missions. Factions like my own with incredibly simply mission running get farmed to death, and our LP store has one of the lowest isk / LP ratios around as a result. The markets will eventually shift according to the success of the faction, and a losing faction will soon see higher demand for its LP store offerings than ever before. The losing side will be locked out of being able to run missions, and must PvP their way back to earn that privilege. In the mean time, the losing side will be much more likely to hold onto their LP, further reducing the amount of that LP storeGÇÖs offerings that reach the market, and further driving up the price.
Eventually, SOMEONE will realize the value of these offerings and intervene, that is the nature of EVE players. An organized group can take major advantage of a losing faction by making a fast, hard, push to reclaim territory, reinforce systems, and cash out all the LP they earn along the way at once they achieve the cheapest possible rates. They can than quickly dump those items on the market while the prices for those items are still at their peak market value, making an obscene profit before they start falling again. This is just one of a thousand ways the system can be gamed and advantages can be gleaned by joining and assisting a losing faction to recover their space.
Who knows whether this is how it will play out or whether we'll see something completely different, the point is that rather than just handing players cookies for losing, or arbitrarily reducing the motivations to win in the first place, the developers are specifically keying these changes to the market, so that it becomes a true sandbox where
we decide what the motivation is to fight back, not CCP.